Goblin updated
I finally came around to giving the goblin a proper texture and shader in Maya. Here it is!
Concept by my friend Eric Belisle.
I finally came around to giving the goblin a proper texture and shader in Maya. Here it is!
Concept by my friend Eric Belisle.
Finally got around to rendering a time lapse of me modeling a low poly head. I’m hoping it will be beneficial to beginners as well helping myself solidify my process.
Low Poly Head Modeling from RC Torres on Vimeo.
Well, I did it, I left my job today. It was a hard decision but ultimately it was the right thing to do. I was unhappy there for various reasons, but I was still very sad to leave the team that I’ve grown so close to over the last couple of years. They were sad to see me go as well.
So now my plan is to really focus on trying to get some freelance going to sustain myself for the next few months until I am ready to take the next big step. It’s scary, but the whole world is nuts these days so all we can do is just wait and see what happens but try and be proactive about our situations.
And now, art (or, what I was working on yesterday)!