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This my online portfolio. I am a full-time 3D Artist at Cheyenne Mountain Entertainment! Thanks for coming! Feel free
to contact me about anything: |
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click here to download my resume in .rtf format professional profile Professional
2D and 3D artist strongly capable of producing high quality artwork for
the game industry, while adhering to and maximizing constraints due to
such factors as time, polygon count, and texture file sizes. computer experience 3DS
Max skills -
Model assets and characters at various levels of detail, as well as UVW
texture setups and organized rigs for animation experience Freelance, Chris Gabrish, Professional Garage-Kit Sculptor, February 2006 |
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Conceptual artwork for unannounced garage-kit Freelance,
Longbow Studios, November 2005 The Art Institute
of Phoenix, Tutor April 2005 - Present "Anther"
Project |
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- Environment
Artist, created exterior architecture for the facility, populated the
level with my own assets as well as other team members' assets. Also created
tileable and clamped textures used throughout the exterior and interior
of the facility and responsible for organic environment surrounding the
facility. |
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SGDA
- Student Game Developer's Association, Co-Coordinator |
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--Efficient Character Modeling Techniques |
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--Introduction to Normal Mapping |
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--Beginner's Guide to ZBrush |
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IGDA - International Game Developer's Association, Member |
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| --High Resolution Character Modeling for Next-Gen Games, co-presentation with Adam Mechtley, Character TD at Rainbow Studios and Coordinator of IGDA Phoenix Chapter | ||
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education |
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references Jake Johnson, Retro Studios, 623-256-2543, Colleague |
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Chris Gabrish,
Rainbow Studios, 602-217-8131, Colleague |
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John Longenbaugh, Longbow Studios, 602-920-2541, Former Instructor |